Know what your
player feels.Feel the player.
SSAI Engine fuses behavioural, biometric, facial and voice signals into a real-time emotional profile, then streams it to your game so difficulty, pacing and narrative can adapt in the moment.
Live Session
Player Emotion Panel
Player ID 7B41 · Mission 04
Real-Time Sentiment
Active Channels
Emotion Events
How SSAI Engine Works
From SDK install to live emotional intelligence in four steps.
Embed the SDK
Drop the Unity or Unreal SDK into your project. A few lines of init configure the channels you want active and the latency budget for the stream.
Capture Signals
Behavioural inputs, voice tonality, optional biometrics and facial frames are read in parallel. Channels degrade gracefully when hardware is missing.
Detect Emotions
On-device fusion turns raw signals into a continuous emotional profile: joy, frustration, excitement, focus, stress and engagement, all updating sub 100ms.
Adapt the Game
Subscribe to the stream from gameplay code, blueprints or visual scripts. Tune difficulty, pacing, music and narrative to what the player is feeling right now.
Built for live, adaptive play.
Four capabilities that turn raw player signals into experiences that respond to how someone actually feels.
Multi-Channel Signal Fusion
Behavioural, biometric, voice and facial inputs feed a single fusion model. When a channel is missing, the others compensate, so your emotional profile stays stable across consoles, mobile and VR.
Privacy-First by Default
Sentiment is processed on-device. Nothing leaves the player unless you opt in. Granular per-channel consent is built into the SDK, with GDPR and COPPA templates ready to ship.
On-device processing
OnNo data stored
DefaultPer-channel opt-out
Built inSub-100ms Stream
A continuous emotional profile, not post-session analytics. Configurable cadence keeps frame budgets safe even on mobile.
42ms
PC
68ms
Console
95ms
Mobile
Native Unity and Unreal SDKs
Drop-in components, blueprint nodes and visual scripting support. Subscribe to the sentiment stream from gameplay code, AI behaviour trees or event graphs.
Engines
Unity
Unreal
Reach
PC
Console · Mobile · VR
See exactly what SSAI Engine does.
From the live emotion stream to studio-wide analytics. Every screen in this section is the actual product.
One console for every player session.
The overview brings live sessions, aggregate sentiment trends and recent emotion events into a single screen so producers and live ops teams can see what is happening across the player base in real time.
- Live session count with engagement and frustration aggregates
- Recent emotion events streamed from connected SDK clients
- Drill into any session to inspect the per-channel breakdown
- Custom widgets pin the metrics each game team cares about most

Joy, frustration, focus, every frame.
The emotions view shows the continuous profile streaming from the SDK. Each axis is sourced from the fusion model, with confidence per channel so you can see how much of the read is behavioural versus voice or biometric.
- Six core emotions tracked at sub 100ms cadence
- Per-channel confidence reveals which signal is driving the read
- Threshold rules trigger gameplay events when emotions cross lines
- Replay any moment with the full emotional timeline aligned

A persistent emotional fingerprint.
Every player builds a longitudinal profile: how they react to challenge, where they thrive, where they bounce. Use it to personalise onboarding, matchmaking and content drops without leaving sentiment data sitting in a vault.
- Stable per-player baselines drawn from prior sessions
- Typology tags like challenge-seeker, explorer, social driver
- Drift detection flags when a player's profile shifts over time
- Privacy-aware: profiles can stay on-device or be opted in to cloud

Author scenes that respond to feeling.
Scenarios let designers wire emotional triggers to in-game responses without code. If frustration sustains above a threshold, soften the encounter. If focus locks in, raise the stakes. All rules are versioned and testable.
- Visual rule builder for emotional triggers and game responses
- Versioned scenarios with side-by-side A and B comparison
- Designer-friendly: no engineering ticket required to ship a tweak
- Safety thresholds prevent the system from over-correcting in flow

Watch any session, with the feelings attached.
Sessions are not just gameplay logs. The full emotional timeline is aligned to events, deaths, dialogue and design beats so you can see exactly what was felt where, then export the segment to your playtest brief.
- Emotion timeline aligned to gameplay events frame by frame
- Filter sessions by emotion peaks or specific design beats
- Annotate moments and share segments with the design team
- Export to CSV or video overlay for playtest reports

Sentiment, rolled up to the studio level.
Aggregate analytics turn millions of sessions into design intelligence. See which levels frustrate, which beats land, which cohorts retain, all driven by the actual emotional response rather than survey guesses.
- Cohort sentiment over time across builds, regions and platforms
- Level and beat heatmaps showing emotional load distribution
- A/B emotional response comparison between live experiments
- Export to BigQuery, Snowflake or your existing analytics warehouse

From AAA narrative to mobile live ops.
SSAI Engine fits at both ends of the games industry: studios making bespoke moments land, and publishers tuning live services to how players actually feel.
Single-player narrative team
An AAA studio embeds SSAI Engine into its narrative single-player title to keep tension calibrated to the player. Encounters soften when frustration sustains, music swells when excitement peaks and dialogue branches respond to focus, all without breaking the cinematic pacing the director intended.
- Adaptive encounter difficulty driven by sustained frustration reads
- Dynamic score that lifts when excitement crosses a designer threshold
- Per-player emotional replay surfaced inside the production tooling
Live ops and retention team
A free-to-play publisher uses SSAI Engine as the emotional backbone of its live ops loop. Onboarding tunes itself to first-session focus, daily content drops are sequenced against cohort sentiment and churn warnings fire the moment a paying player's frustration baseline drifts up.
- First-session onboarding adapts to focus and frustration in real time
- Cohort sentiment dashboards drive content drop sequencing
- Churn early-warning fires when a player's emotional baseline shifts
Ready to build games that
feel the player back?
Request SDK AccessUnity and Unreal SDKs, on-device by default. Privacy-first from day one.